
Serious Games 1–4
Harun Farocki: Serious Games I–IV (2009–10) explores the use of virtual reality and gaming technology in U.S. military recruitment, training and after-action therapy, revealing fundamental links between technology and violence in a time of war. Young recruits engage in simulated combat training, which barely differs from video games produced as entertainment. Footage is included from a workshop demonstrating the use of computer re-enactments in the psychological care of veterans suffering from post-traumatic stress disorder. As a large-scale installation, Serious Games critically focuses on the role of audiovisual culture in the spectacle of war.
Cine
Dispositivo
Plataformas
Gratis
Alternativas
Inicia sesión para calificar y comentar.
Aún no hay reseñas. ¡Sé el primero en opinar!




Colombia
USA
Argentina
Bolivia
Brasil
Chile
Costa Rica
Cuba
Rep. Dominicana
Ecuador
Guatemala
Honduras
México
Nicaragua
Panamá
Perú
Paraguay
El Salvador
Uruguay
Venezuela
España