
Happypeople
Well-to-do and rich friends are faced with an entertainment problem. There is nothing for them to be happy about. The resulting crisis is obvious to all, so the friends agree on the following game: every Wednesday, one player gives the other a task which is to be carried out by any means. The task can be rather strange, absurd, cruel, or impracticable. The next week, the two players trade places. The only restriction is that the task should not be life-threatening or result in committing a crime. The outer world as well as the friends' inner lives change as the weeks go by. Instead of looking for high-level, magnificent entertainment, the friends develop a taste for fantastic attractions – and ultimately rediscover joy in life.
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